How to Train Employees Fast in Game Dev Tycoon
Learn optimal hiring, training, and team management strategies for each game phase
Design vs Tech Specialist – What's the Difference?
Learn when to specialize staff and how many employees you need for each phase. Understand all staff roles explained in detail, discover how to hire better employees, and compare employee stats like design, tech, research, and speed. This guide also covers staff burnout and vacation management and shows you the balanced team setup explained step by step.
Learn the detailed team mechanics, hiring rules, and training strategies in the game manual.
You cannot hire staff in the garage phase. Focus on building your skills and saving money for your first office.
Train yourself in both Design and Technology. A 700/700 split is optimal for making quality games.
You need 1 million dollars to unlock the first office. Save aggressively in years 4-5.
New hires have low stats. Use training to boost their skills quickly. Prioritize their weakest areas first.
Hire someone with complementary skills. If you're strong in Design, hire someone strong in Technology and vice versa.
Early game: hire generalists who can do multiple tasks. Later: specialists for specific roles in larger teams.
Small games: 1-2 people. Medium games: 2-3 people. Match team size to game size for best efficiency.
The second office allows up to 6 employees. Gradually hire as your cash flow allows.
Designate 2-3 employees for Design tasks (Art, Story, Sound) and 2-3 for Technology (Engine, AI, Level Design).
Large games need 4+ people. AAA games need 6 people. Ensure you have enough trained staff.
Consider Graphics Specialists, Sound Engineers, and Writers for better game quality in specific areas.
The R&D lab allows you to research new engines and hardware. You need at least 4 employees to use it effectively.
Assign 1-2 employees permanently to R&D. They should have high Research speed and Technology skills.
Creating your own console requires a dedicated team. Assign your best Technology specialists.
Building a console needs 2-3 dedicated staff for 6+ months. Plan your team capacity accordingly.